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Game design

Making games: rules that are fun to play, worlds that reward attention, and games that model something larger than themselves.

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  1. 2026

  2. noteFuture Cop: L.A.P.D., a duel between genres

    Future Cop: L.A.P.D. had a one-against-one mode where you were the soldier and the general at once. I have not found a game since that does it.

    Game designStrategy

  3. noteGangsters: Organized Crime, orders for the week

    Gangsters: Organized Crime had you plan a week of orders and then watch the city carry them out. I have not played anything like it since.

    Game designStrategySimulation

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