Topics · Domain
StarCraft The real-time strategy game, Brood War above all: hidden information, thousands of decisions a minute, and the next benchmark after board games.
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Form Reviews Notes Talks Books Novels Papers Reports Articles Essays Journals
Topic AI-assisted engineering AI for operations AI platforms Applied security Chess Cryptocurrency Cybernetics Distributed systems Edge systems Energy Enterprise architecture Finance Game AI Games Geography Go History Insurance Life sciences Literature Machine learning Mathematics The open web Operating systems Philosophy Physics Platform automation Policy Programming languages Reliability Semiconductors Shogi Simulation Sovereignty StarCraft Synthetic biology
Technology Durable execution Elixir GPUs Haskell Kubernetes Linux OpenBSD OpenTelemetry Pingora Rust TypeScript WebAssembly Zola
Length Under 10 min 10 to 20 min Over 20 min
2026 Oct 31 Agents explore the rugged world; workflows are what exploration leaves behind. Chess, StarCraft, a factory under the sea, and why I build an engine.
Agents Game AI Fractals Abstraction Determinism Durable execution Trust Factories Post-scarcity Legibility Finance Insurance Chess Go StarCraft
Oct 29 Sebastian Mallaby's biography of Demis Hassabis is the best history of modern AI I know, and an honest study of a man who hates control and exercises it.
Intelligence Reinforcement learning Games Research labs AI alignment History of technology Technology races Post-scarcity Chess Shogi Go StarCraft